Reviewing the new Khorne warband for Warhammer Underworlds Nethermaze!
Welcome to my Warband Review of Gorechosen of Dromm for Warhammer Underworlds Nethermaze! I go over the faction in-depth as well as all the cards that come within this warband expansion! Before I get into things, thanks goes to Games Workshop for providing this to review for free. As always, I aim to be honest, impartial and constructively critical.
If you’re interested, I’ve also done this as a more in-depth video which you can watch here:
The Gorechosen of Dromm are a 3 fighter warband, which makes them an elite team. They’re not great at objective control but will be tanky and good at aggro. They come in red plastic and I do love the leader, who is my favourite miniature of the 3. He would have been perfectly released during the Ghur seasons of the game.
Your Leader is alright with a strong Enrage ability that gets more costly as the game goes on. Being 5 wounds is great.
Dromm Inspired goes to movement 4 but goes to 3 fury with Grievous. Shame it’s not 3 fury and 3 damage with Cleave. Otherwise he’s not really that important to inspire.
Herax is your blood priest and explains how Blood Tithe works. Everyone starts with 1 and gets 1 after an activation they took damage but not due to lethal hexes. It’s fine but not amazing. His attack is alright but I wouldn’t pay the blood tithe to get range 2. Shame he’s not 5 wounds.
Herax Inspired is really great for being 3 damage. You really want him inspired.
The Gorehulk is a Khorgorath in the making. Movement 3 is rough but 5 wounds is great. Crushing Grip is pretty inaccurate while I wouldn’t use Chocking Grip’s effect.
Gorehulk Inspired goes to movement 4 and 6 wounds! Chocking Grip is much better at 3 fury while Choking Grip is 3 smash. Basically, get this guy inspired ASAP.
Now I’ll go over faction cards then universal cards.
You have a wide selection of faction cards that are basically just too situational or don’t give enough glory for what they let you score.
These upgrades are great, generally being auto score objectives and a reprint of Precise Use of Force.
With how tough it is to generate Blood Tithe, these cards are too costly for what they do, especially the Domain cards.
All of these faction gambits are great, either offering extra mobility or more damage. Really solid while helping the overall goal of the warband.
These upgrades just aren’t great, offering abilities that other universal cards do better. Even Bloody Worshipper isn’t that great if you don’t equip it before the start of a round.
All these upgrades offer mobility or return attacks/accuracy buffs. Wrath Incarnate is especially great on the Gorehulk.
Now I’ll go over the universal cards found within this warband expansion.
These cards just are too situational and aren’t great. Although I love the artwork of Beating the Odds.
Shaken, Yet Unmoved (and not stirred) is great for order guard teams. Savage Slaughter is great for Khorne teams and Master of Death is great for pretty much all Death teams.
Once again you just have a mix of really situational/not great universal cards.
Corrupted Companion is a Shadespire card with a slight buff. Just a really good card for aggro teams.
Once again just a really situational selection of upgrades that won’t really be too consistent when used in games.
Cursed Boarding Pike is amazing and its downside is easily offset. Dark Parasites is also really good with its downside ignored when attacked by fighters that don’t have range 1 attack actions.
Deadly Depths Rival Deck
Now I’ll quickly review the new rival deck!
This Rival deck is actually pretty solid and probably the best one released so far. It’s still not great and suffers from the trope of feeling more like a bunch of universal cards put together but I find it the best rival deck released still. A good pick if you can’t get a hold of the Essential Cards Pack.
Overall this warband is fun and thematic but pretty weak power wise. It’s not bad but Morgok’s Krushas basically do what they do but better. That’s not a bad thing in my opinion but they’re not that killy as Khorne warriors.
- A nice trio of Khorne warriors, great as leaders for you Age of Sigmar Khorne army
- Thematic abilities and cards
- Pretty weak, Morgok’s Krushas do their job but better
So would I recommend Gorechose of Dromm? If you like them, sure. Personally I wouldn’t buy them because I’m not a fan of their gameplay. They’re not bad, just not what I look for in a warband. If you like the look of them from this review, then you won’t be disappointed. It gets a lot better if you only play Rivals or Rivals+/Warlords format.
If you want to buy this warband you can do so via Games Workshop or my affiliate link at Element Games that will get you a 25% to 15% discount with no additional cost to yourself and helping to support me.
That’s it for now. So until you get lose in the Nethermaze, Khorne never gives up on you as long as you can roll a crit!